
TEAM:
pascal rigaux
yoann padioleau (padiolea@irisa.fr)
david pichardie
frederic besson
pascal fradet

First We have run a HUMAN on a simulator game engine to have a first trace.

Then we tried to do better:
- We infer continuous spline given control checkpoints given MANUALLY by a HUMAN.
  We have coded a line editor to help the HUMAN in this task.

- given this spline we COMPUTE an oracle by going backward from the endpoint some constraints of speed
  on a point of the spline, then we COMPUTE forward some actions that try to maximise the speed
  using the oracle and the spline.

- The problem is that there is some tweaking so that the algo that go forward find a possible path,
  so have just tested it one one map, and effectively we compute a better solution than the human
  running the game simulator



LACK OF TIME .....
