Guival button :
?enabled:bool ->
Playground.computer ->
at:(Playground.number * Playground.number) ->
string ->
boolval checkbox :
Playground.computer ->
at:(Playground.number * Playground.number) ->
string ->
bool ->
boolval slider :
Playground.computer ->
at:(Playground.number * Playground.number) ->
from:Playground.number ->
to_:Playground.number ->
Playground.number ->
Playground.numberval knob :
Playground.computer ->
at:(Playground.number * Playground.number) ->
from:Playground.number ->
to_:Playground.number ->
Playground.number ->
Playground.numberval rocker :
Playground.computer ->
at:(Playground.number * Playground.number) ->
bool ->
boolval selector :
Playground.computer ->
at:(Playground.number * Playground.number) ->
string list ->
int ->
intval field :
?enabled:bool ->
Playground.computer ->
at:(Playground.number * Playground.number) ->
string ->
stringval text_area :
Playground.computer ->
at:(Playground.number * Playground.number) ->
Text_edit.t ->
Text_edit.tval progress :
Playground.computer ->
at:(Playground.number * Playground.number) ->
Playground.number ->
unitval label :
Playground.computer ->
at:(Playground.number * Playground.number) ->
string ->
unitval button_in :
?enabled:bool ->
Playground.computer ->
Widget.box ->
string ->
boolval checkbox_in : Playground.computer -> Widget.box -> string -> bool -> boolval slider_in :
Playground.computer ->
Widget.box ->
from:Playground.number ->
to_:Playground.number ->
Playground.number ->
Playground.numberval knob_in :
Playground.computer ->
Widget.box ->
from:Playground.number ->
to_:Playground.number ->
Playground.number ->
Playground.numberval rocker_in : Playground.computer -> Widget.box -> bool -> boolval selector_in :
Playground.computer ->
Widget.box ->
string list ->
int ->
intval label_in : Playground.computer -> Widget.box -> string -> unitval field_in :
?enabled:bool ->
Playground.computer ->
Widget.box ->
string ->
stringval text_area_in :
Playground.computer ->
Widget.box ->
Text_edit.t ->
Text_edit.tval progress_in :
Playground.computer ->
Widget.box ->
Playground.number ->
unitval list_in :
Playground.computer ->
Widget.box ->
string list ->
int option ->
int optionval button_size : string -> Playground.number * Playground.numberval checkbox_size : string -> Playground.number * Playground.numberval slider_size : unit -> Playground.number * Playground.numberval knob_size : unit -> Playground.number * Playground.numberval rocker_size : unit -> Playground.number * Playground.numberval selector_size : string list -> Playground.number * Playground.numberval label_size : string -> Playground.number * Playground.numberval field_size : unit -> Playground.number * Playground.numberval text_area_size : unit -> Playground.number * Playground.numberval progress_size : unit -> Playground.number * Playground.numberval list_size : unit -> Playground.number * Playground.numberval area : Playground.computer -> Widget.boxval draw : unit -> Playground.shape listval input : Playground.computer -> Widget.inputval shapes : Widget.paint list -> Playground.shape listval theme : unit -> Theme.tval set_theme : Theme.t -> unit