val bresenham :
Framebuffer.t ->
(int * int) ->
(int * int) ->
rgb:int ->
alpha:float ->
unitval clip :
width:float ->
height:float ->
(float * float) ->
(float * float) ->
((float * float) * (float * float)) optionval draw :
Framebuffer.t ->
(float * float) ->
(float * float) ->
rgb:int ->
alpha:float ->
unitval wu :
Framebuffer.t ->
(float * float) ->
(float * float) ->
rgb:int ->
alpha:float ->
unitval draw_aa :
Framebuffer.t ->
(float * float) ->
(float * float) ->
rgb:int ->
alpha:float ->
unit