Lutval identity : tval invert : tval posterize : int -> tval brightness_contrast : brightness:int -> contrast:int -> tval levels : black:int -> white:int -> gamma:float -> tval curves : (int * int) list -> tval apply : t -> Pixels.image -> Pixels.imageval apply_rgb : t -> t -> t -> Pixels.image -> Pixels.imageval threshold : int -> Pixels.image -> Pixels.imageval desaturate : Pixels.image -> Pixels.image