Mixerval create : unit -> tval play : t -> Signal.stereo -> unitval loop : t -> string -> Signal.stereo -> unitval change : t -> string -> Signal.stereo -> unitval stop : t -> string -> unitval keep :
?filter:Synth.filter ->
?pan:float ->
t ->
string ->
Synth.voice ->
unitval instrument : t -> string -> Instrument.t -> unitval pull : t -> int -> Signal.stereoval playing : t -> int * intval looping : t -> string listval instruments : t -> string listval played : t -> string -> int option