Module Modeler_view

type view =
  1. | Top
  2. | Front
  3. | Right
  4. | Camera_view
val name : view -> string
val axes : view -> int * int
val normal : view -> int * float
val project : view -> Modeler.v3 -> float * float
val unproject : view -> (float * float) -> Modeler.v3
val camera : ?fov:float -> Modeler.t -> target:Modeler.v3 -> Camera.t
val perspective : Camera.t -> aspect:float -> Modeler.v3 -> (float * float) option
val pick : to_screen:(Modeler.v3 -> (float * float) option) -> tolerance:float -> Modeler.t -> (float * float) -> string option