Modeler_viewval name : view -> stringval axes : view -> int * intval normal : view -> int * floatval project : view -> Modeler.v3 -> float * floatval unproject : view -> (float * float) -> Modeler.v3val camera : ?fov:float -> Modeler.t -> target:Modeler.v3 -> Camera.tval perspective :
Camera.t ->
aspect:float ->
Modeler.v3 ->
(float * float) optionval pick :
to_screen:(Modeler.v3 -> (float * float) option) ->
tolerance:float ->
Modeler.t ->
(float * float) ->
string option