val polyblep : dt:float -> float -> floatval polyblamp : dt:float -> float -> floatval wave_band_limited : waveform -> dt:float -> float -> floatval pulse : width:float -> float -> floatval pulse_band_limited : width:float -> dt:float -> float -> floattype t = {waveform : waveform;frequency : float;phase : float;
}val next : ?band_limited:bool -> t -> float * tval render :
?band_limited:bool ->
waveform ->
frequency:float ->
float ->
Signal.t