Module Sprite

val pixels : Playground.number -> (char * Playground.color) list -> string list -> Playground.shape
val pixels_squares : Playground.number -> (char * Playground.color) list -> string list -> Playground.shape
val runs : string -> (int * int * char) list
val flip : string list -> string list
val artwork : default:bool -> Playground.flags -> bool
val of_xpm : string -> (char * Playground.color) list * string list
val to_xpm : string -> (char * Playground.color) list -> string list -> string
val cycle : int -> 'a list -> 'a
val frame : Playground.number -> Playground.time -> 'a list -> 'a