Module Stickman

type pose = {
  1. lean : Playground.number;
  2. front_arm : limb;
  3. back_arm : limb;
  4. front_leg : limb;
  5. back_leg : limb;
}
val stand : pose
val lerp : pose -> pose -> Playground.number -> pose
val at : (int * pose) list -> int -> pose