Module Trauma

val add : float -> float -> float
val decay : ?per_second:float -> dt:float -> float -> float
val shake : float -> float
val noise : seed:int -> float -> float
val jitter : seed:int -> float -> float
type offset = {
  1. dx : float;
  2. dy : float;
  3. angle : float;
}
val offset : ?smooth:bool -> ?max_offset:float -> ?max_angle:float -> seed:int -> trauma:float -> float -> offset