Multiplayer3dval game3d :
?network:< Cap.network.. > ->
?split:bool ->
players:int ->
(Playground.computer ->
int ->
'model ->
Playground3d.camera * Playground3d.shape3d list) ->
(Playground.computer -> Multiplayer.player list -> 'model -> 'model) ->
'model ->
('model Multiplayer.state, Playground.msg) Playground3d.app3d