Skeletontype pose = {lean : Playground3d.number;turn : Playground3d.number;front_arm : limb;back_arm : limb;front_leg : limb;back_leg : limb;}val stand : poseval limb :
?yaw:Playground3d.number ->
?bend:Playground3d.number ->
Playground3d.number ->
limbval lerp : pose -> pose -> Playground3d.number -> poseval draw :
?front_hand:Playground3d.shape3d ->
?back_hand:Playground3d.shape3d ->
body:Playground.color ->
back:Playground.color ->
skin:Playground.color ->
Playground3d.number ->
Playground3d.number ->
pose ->
Playground3d.shape3dval hand :
Playground3d.number ->
Playground3d.number ->
pose ->
Playground3d.number * Playground3d.number * Playground3d.numberval foot :
Playground3d.number ->
Playground3d.number ->
pose ->
Playground3d.number * Playground3d.number * Playground3d.number