Module Texture

type image = {
  1. width : int;
  2. height : int;
  3. rgba : (int, Stdlib.Bigarray.int8_unsigned_elt, Stdlib.Bigarray.c_layout) Stdlib.Bigarray.Array1.t;
}
val sample_nearest : image -> u:float -> v:float -> int * int * int
val sample_bilinear : image -> u:float -> v:float -> int * int * int