Module Triangle

type fill_rule =
  1. | Epsilon
  2. | Top_left
val fill : Framebuffer.t -> fill_rule:fill_rule -> zbuffer:Zbuffer.t option -> interpolation:Interpolate.mode -> shading:Shading.mode -> color:(u:float -> v:float -> brightness:float -> int) -> Project.vertex -> Project.vertex -> Project.vertex -> unit
val outline : Framebuffer.t -> rgb:int -> Project.vertex -> Project.vertex -> Project.vertex -> unit