Rendertype face = {paint : paint;points : (Vec3.t * (float * float) * Vec3.t) list;material : Material.t;}type options = {shading : Shading.mode;interpolation : Interpolate.mode;visibility : visibility;wireframe : bool;backface_culling : bool;bilinear : bool;clipping : bool;fill_rule : Triangle.fill_rule;}val default_options : optionsval render :
?options:options ->
Framebuffer.t ->
Zbuffer.t ->
Camera.t ->
face list ->
unit